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Read the passage and mark the letter A, B, C or D on your answer sheet to indicate the best answer to each of the following questions from 2...

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Read the passage and mark the letter A, B, C or D on your answer sheet to indicate the best answer to each of the following questions from 23 to 30.

Hyperreality

In everyday life, people usually assume that reality is something direct and stable. However, the idea of hyperreality challenges that belief. Associated with the French thinker Jean Baudrillard, the term describes a condition in which images, signs, and representations begin to shape people’s experience more strongly than reality itself. In such circumstances, individuals may respond less to the world as it is and more to versions of it that have been selected, arranged, and made easier to consume.

One area where this can be seen clearly is advertising. Advertisements do not simply describe products; they often simulate ideal lifestyles, promising confidence, beauty, or success through carefully designed images. A holiday becomes more than travel, a car more than transport, and a drink more than refreshment. These messages work by attaching emotions and meanings to ordinary objects. Over time, the polished image may become more memorable than the real object behind it, especially when the same message appears repeatedly across different media.

A similar process operates on social media, where personal identity is often shaped through selective display. Users may present only the most attractive, exciting, or emotionally controlled parts of their lives, while less appealing moments remain hidden. As such representations become increasingly pervasive, they can influence how others measure happiness, appearance, and achievement. In this environment, the line between genuine self-expression and a carefully fabricated image may begin to blur, even for the people creating it.

Hyperreality also appears in consumer spaces designed to feel more satisfying than ordinary life. Theme parks, luxury stores, branded cafés, and digital shopping platforms are often built to remove friction and create seamless experiences. Music, lighting, layout, and visual design all work together to make the environment feel complete and desirable. In these settings, people may become slightly detached from the practical reality of what they are doing, because the experience has been shaped to feel smoother, cleaner, and more meaningful than everyday life usually is.

[Adapted from Britannica]

Question 23: Which of the following is NOT mentioned in paragraph 1 as a characteristic of hyperreality?

A. The dominance of representations over actual experiences.

B. The simplified and arranged versions of the world.

C. The inevitable return of society to a stable reality.

D. The influence of signs on how individuals respond to life.

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