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Question 32: Because a prototype may have a short lifespan, __________. A. teams should ignore logs and monitoring, since small trials rarel...

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Question 32: Because a prototype may have a short lifespan, __________.

A. teams should ignore logs and monitoring, since small trials rarely create serious mistakes overall.

B. developers must keep identical rules for demos and products, even if users are affected.

C. only speed matters, so generated changes can be accepted without tests or human review.

D. rules can be lighter for low-stakes demos than for tools that affect real users.

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